The growing numbers of audience attending real-life tournaments, and watching e-sports online, are the major drivers for the growth of the e-sports market. Approximately 85% male and 15% female, with 60% of spectators between the age group of 18- 34, contribute to the global e-sport market. Organized competitions have been a part of video game culture for long, and their popularity has been increasing.

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The growing numbers of audience attending real-life tournaments, and watching e-sports online, are the major drivers for the growth of the e-sports market. Approximately 85% male and 15% female, with 60% of spectators between the age group of 18- 34, contribute to the global e-sport market. Organized competitions have been a part of video game culture for long, and their popularity has been increasing.

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The growing numbers of audience attending real-life tournaments, and watching e-sports online, are the major drivers for the growth of the e-sports market. Approximately 85% male and 15% female, with 60% of spectators between the age group of 18- 34, contribute to the global e-sport market. Organized competitions have been a part of video game culture for long, and their popularity has been increasing.

Request for a free sample copy of this research report @  ... Read more

The growing numbers of audience attending real-life tournaments, and watching e-sports online, are the major drivers for the growth of the e-sports market. Approximately 85% male and 15% female, with 60% of spectators between the age group of 18- 34, contribute to the global e-sport market. Organized competitions have been a part of video game culture for long, and their popularity has been increasing.

Request for a free sample copy of this research report @  ... Read more

Market Overview:

E-sport is a type where sport enabled by electronic medium in which all the functions of the sport are performed through human-computer interface. E-Sports is allows users to practice different type of game aspects including ladder, tournament and league through single system.Global E-Sports market size in 2017 USD XX million and it is expected that it ... Read more