Gaming Hardware Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 – 2026

Marketing

According to a new report on the gaming hardware market published by Transparency Market Research, the global gaming hardware market is expected to reach a volume of 260.5 Million Units by 2026, expanding at a CAGR of 6.6% from 2018 to 2026. According to the report, the global market is projected to continue to be influenced by a number of macroeconomic and industry-specific factors. In terms of product type, the consoles segment is anticipated to expand in the coming years.

 

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Demand for gaming hardware has increased significantly in recent years. Residential users are prominent end-users of gaming hardware. Demand for gaming hardware in the commercial sector is expected to rise during the forecast period. There has been a substantial increase in the deployment of standard consoles in commercial sectors. This technology has enhanced the experience of playing games. The trend is expected to continue during the forecast period. New game consoles introduce high definition audio and video images along with advanced graphic technology. Major players specializing in console and virtual reality headsets and other accessories are coming up with their latest products by 2018 and 2019.

 

In terms of region, Europe held a prominent share of the gaming hardware market in 2017. North Americaconstitutes a key market share, and the market in the region is anticipated to expand at a robust pace during the forecast period. The market in Middle East & Africa and South America is expected to expand at a steady growth rate as compared to the market in other regions of the world.

 

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The global gaming hardware market has been segmented based on product type, end-use,

and geography. Demand for headsets and controller accessories is expected to rise significantly during the forecast period. Japan is estimated to have the highest density of gaming hardware. Major manufacturers of gaming hardware have a presence in Japan. With the advent of virtual & augmented reality, the demand for headsets accessories has increased significantly.