While this enhanced the poe currency

Gaming

While this enhanced the poe currency boredom problem of folks playing the same areas repeatedly, it created an entirely new problem that we hadn't seen before: content difficulty entitlement. It was quite frustrating, watching people intentionally sabotage their own development and then getting mad about it. Eventually we realised the truth: the game layout was at fault and needed to change. We needed to locate a system that made players feel great about playing at the right level for their own progression.

Concept Art in War for the Atlas

One of the most intriguing thing for a great deal of fans would be to see that the concept art that developers begin with and to compare it to the way it finally ends up when started. The poe trade currency site has another series of pictures from the art group to flaunt things which can be found at Atlas Supporter Packs, Elder layout and Unique items. You can test it all out here.

The Fire & Ice Mystery Box

The concept for this new Mystery Box was to build on the success of this earlier-released Chaos & Order Mystery Box. To that end, GGG determined on "another dual themed box", now (obviously) ice and fire. The article starts with a discussion about designing a dual-themed armor set being a challenge that moved through many iterations before the final design was discovered.