Upon entering the poe trade
Our aim with the player's first encounter of Act Three has been that the very first area would be very quiet, with no monsters to fight outside. Upon entering the poe trade colour, however, players could be billed by mortal City Stalkers and would have to escape to the safety of the sunlight. Their experience with the rest of the Act would entail a game of caring very much which areas were shaded, while sometimes being made to step from their light to travel between buildings. Due to their early experiences with the City Stalkers, they'd fear every moment spent from sunlight, as it is one step away from being swarmed from the deadliest monsters in Path of Exile. We intended for City Stalkers to have immense life regeneration, preventing players from making reasonable progress beyond them.
Gems
Next upon the plan docket is a discussion of the design and advancement of Gems. Most importantly, the thought process behind the most recently-introduced gems is researched. As you may recall, nine new gems were inserted "including four wrought stone that concentrated on Necromancy", one of the signature features in War for the Atlas. Senior Game Designer Rory discusses moving from buy poe currency an overall discussion of abilities that would be added and how stone could fit into that design structure. For example, carrying the base ability of Detonate Dead and altering it with the addition of a gem was something the team. Obviously, some skills worked better than many others in this regard, but, as Rory says, all of this is part and parcel of game development. .
We'd prototyped a skill codenamed "Infernal Sweep" that was a fiery area of effect sweep assault that exploded nearby corpses. Early testing showed it felt bad to use, needing to swing two to first kill several enemies then again to detonate their own bodies for bigger area damage. The skill was visually spectacular, but did not play well unless it had been fostered in both beginning area and harm to the point at which it invalidated the functions of Sweep and Infernal Blow. This ability went back to the drawing board and we will probably see it in future with added mechanisms or without the dependence on corpses.
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