In a misguided attempt to MS2 Mesos

Gaming

 However, as time has gone on Maplestory Mesos, they've introduced things such as block drops from directors, veins, elites, etc.. And of course having the ability to manage them. More recently they've added 10 free cubes (5red/5black) in the rewards shop, which can be really excellent. Are you going to get legendary from just 10 cubes?

No, probably not, but it is working to lure you to spend more money. To avoid concern with her stats, she will also have 3 beginner maplestory2 abilities. One converts the highest stat on her equipment as all stat, providing her with all the stat she desires incase she dies. Another would convert Magic assault to Weapon attack, for weapon attack courses and rear when she becomes a mage. At length, revamp bossing mechanics. Specifically, their strikes.

In a misguided attempt to MS2 Mesos make them more challenging, you've ruined core mechanics in the game that affected balance. All%hp boss strikes are entirely unnavoidable, even to ability such as SS which were designed especially to avoid all attacks. CRA bosses cannot be bound by skills, even though there's no good reason for this. Percent hp attacks are a terrible mechanic at the first place.

They ought to be rare attacks, they shouldn't include most, or perhaps all (Magnus) of a boss's strikes. Please prevent this Nexon. Update all boss attacks, for example%hp strikes, to be dodgeable with abilities like SS. Make all directors able to be jumped, that's the point of this ability after all.