I will pay for the OSRS gold app grace
Finally, I will pay for the OSRS gold app grace: Functionality. Overall, Mobile isn't nearly as pretty as RS3 on PC (at leastnot until it gets a great tough spit-polish, which I fully anticipate considering that is still a beta), but it functions. I'll confess, it doesn't work as PC, but it works. You can, more or less, do pretty much anything you can do on PC, though I would not recommend high-intensity pursuits. Do not bother setting FPS above 30, you won't get 30 FPS most of the time.
There are some things to notice: Mobile needs to work on recognizing tap, tap-hold, and swipe gestures somewhat better. Oftentimes while performing clue scrolls, I would tap-hold my Ring of Fortune to teleport to the GE and have nothing pop up - and as soon as I released the grip, the item unequipped as if I had only tapped it. Other times, I would swipe (to drag an item or rotate the camera) simply to have runescape act as if I'd tapped the place the swipe began.
In addition, in particularly taxing areas/situations (like fighting Double Agents and Saradomin Mages, or whenever I am up on the top of White Wolf Mountain), tapping objects to equip or swap items does not always register.
Some particularly click-intensive actions must be avoided. One of the first things that I attempted was blooming Mort Myre Fungus for an hour. On PC, at my normal spot, I could generate 2600-2800 fungus per 1h12m run. But between having to tap-hold through Ghasts and Snails, having runescape chop down a nearby tree once I actually tapped onto the bloomed log Cheap Runescape gold nearby, and using runescape select items on the ground when tapping nearby (and therefore launching the Area Loot port ), I just managed 1800 in the 1 run I did on Mobile. That's a fairly significant drop-off in efficacy.