Use them all any time may feel odd

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For those of you who may have never played a BioWare RPG before (or any single-player RPG, really), the very idea of "companions" may initially strike you as strange view here . After all, in MMOs we're accustomed to jaunting off in the wilderness solo without some semi-intelligent NPC tagging along for your ride, so for just a game to share with us that any of us not only will ask them to but will need to use them all any time may feel odd. If so, we're guessing you have never been into pet classes, either.

The Commander’s Compendium is not going to apply to temporary companions, for example Darth Marr and Empress Acina, and should not be reversed by customer satisfaction once activated. To use them, open your Companions & Contacts panel (hotkey “N”), summon a companion within your choosing, and take in the Commander’s Compendium via your inventory to boost the companion’s influence to 50.

What it appears to be to mean instead is that you could increase your crafting score by crafting components only, if you choose. Apologies for that confusion and I hope my new explanation is clearer!Oh just how much I fully grasp this. You know the 10,000 Credits for ‘Advanced’ crafting and scavenging skills (so, for Subscribers that’s 30,000 Credits). And no epic 50,000 Credits per skill for getting ‘Expert’ training. Thank goodness this useless fee continues to be removed.

One Iokath Recombinator, which is often purchased from the Command Token Vendor within the Republic and Imperial Fleets for six Command Tokens and 3,500 credits.One War Supplies: Invasion Force, which may be crafted by combining all five war supplies.whenever a crafting skill reaches 150.If you have credits to pay, you have access to the Galactic Trade Network (GTN) by reaching the Galactic Trade Kiosk inside the Galactic Trade Market portion of the Republic and Imperial Fleets. Search for “Dark Project MK-1.”