Microtransactions owned by OSRS gold
Kotaku has had entry to this UK report on immersive and addictive technologies, which details the case of a victim of microtransactions owned by OSRS gold, by the Jagex research. Particularly, the report refers to"a member of the people whose adult child accumulated considerable debts." As indicated, this participant spent over 50,000 lbs on these micropayments (roughly 60,000 euros) in just one year.
This debt"caused considerable financial damage" to the family. For its part, Jagex was not able to take"direct steps" in response to parental concerns because of"data protection issues." The report also echoes how Jagex arouses the monetization of RuneScape, thanks to this consultation of Kelvin Plomer, Director of Player Experience.
As Plomer suggests, RuneScape players"can potentially spend up to Buy Rs gold 1000 lbs weekly or 5000 pounds a month," which would amount to about 1128 euros and almost 6000 euros, respectively. All that the organization's limit prevents them from making purchases. Apparently, this limit is designed to prevent intense fraud, meaning that, indirectly, it helped this family to create even larger debt only by chance.
- RuneScape's microtransactions match, moreover, in the definition of loot box: it's a system named Treasure Hunter, with treasure chests that offer a random loot in them. The keys to start these chests are purchased with real cash. Oh, and the objects that players get can provide them advantages over other users, as Kotaku echoes.Runescape also offers other types of micropayments: battle moves, subscriptions and other premium supplies. However, as observed from the study of microtransactions, it would function as cited chests that most influence the players.
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