The gear can be improved via runes to give additional powers

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Specifically, the gear could be"reinforced". As in any MMORPG, we could find gear not very helpful initially (because committed to some other class or less powerful than its current equipment). This equipment could be sold, but also dismantled: the object is subsequently destroyed with Astellia Asper, but can regain"stones of progress" that may be spent to fortify another object.Below degree 50, an object can be upgraded to +6 maximum level. To continue to improve, it is going to evolve the object to degree 50 (the objects evolve in the same way as the figures ). And after at level 50, a level +10 can be reached by an item, but classically sufficient, the development presents a risk: beyond the +3, the player faces a chance of failure more or less boring. The object can stay as it was and the player loses the rocks of improvement from the process; the thing may lose a level of reinforcement while losing the stones of progress used; a crucial failure leads to losing the rocks of improvement and many levels of reinforcement.

We all know the strengths and weaknesses of this system: it is the way to consume resources and so limit inflation overly galloping from the game market, in addition to creating a strong feeling of attachment to its gear ( the more we succeed in creating it advancement, the more the thing gets personal); but it is also a bothersome mechanism (when the thing we've lost is gaining energy ) and a few developers are inclined to monetize these mechanics to inspire players to spend from the gaming store to restrict the chance of regression. 'an item - here, we ignore this store Astellia's content and also the developer promises to steer clear of any type of pay-to-win mechanics. We will judge on piece.

Along with the progression of this object, the gear can be improved via runes to give additional powers to it. In Astellia, each item has five slots that can each accommodate a separate rune: some items can be upgraded with attacking runes (weapons, earrings and rings), other people with defensive runes (breastplates, necklaces and bracelets). For example, every rune boost, or may add, for instance chance to increase or hit spell power the level of dodge, health or mana, or vitality.

The Astellia progression process is meant to be rich (the equipment could be improved in several different ways) and notably enough diversified to allow players to produce the equipment that best fits their playing style. Likely to determine if this development will pass only by the sport itself with Astellia Online Asper for sale, or if the programmer also plans to monetize it.The crafting system of Astellia should play an significant part in the sport. Though not every player must reach for the hammer, but in the latest in the auction house everyone should benefit from the system. The developers gave us regarding crafting information.